Green
An artisan or laborer, born to humble folk. I had as ordinary an upbringing as any.
My youth was shaped by the craft and toil of an apprentice
# | Profession | I still have |
---|---|---|
1 | Bat Butcher | bat steaks and wings, a d6 meat cleaver |
2 | Pathochemist | liquid courage (literal), a chemistry set, an emotional disposition |
3 | Guild Representative | craftsman’s tools, a radical manifesto |
4 | Vestment Tailors | a sewing kit, d6 long needles, an ill fitting vestment set |
5 | Cold Ironsmith | a heavy coat (+1 armor), cold iron bullets, a d4 pistol (loud), smithing tools |
6 | Perfumer | d6 blast noxious perfume, a perfumer’s tool kit, an assortment of flowers |
7 | Naiad Pearl Diver | a rebreather, a d6 oyster knife, a soggy love letter |
8 | Exotic Foods Chef | d6 Chefs knife, a pot shield (+1 armor), a bottle of kraken ink |
9 | Warpwagon Mechanic | woodworking tools, d8 Power Mallet (bulky), |
10 | Pest Exterminator | d6 power-sprayer (blast, bulky, breathing), gas-mask, pocket sand, imp bait |
11 | Musketeer | Military Boots (+1 armor), a d6 musket w/ bayonet (loud, bulky), War Trauma (Phobia after a 10 minute conversation) |
12 | Taxidermist | ectoplasm resin, preservation charms, a d8 Ghost hammer (slain creature’s ghost fights for you with 1 HP) |
13 | Stardust Confectioner | a vial of stardust, a tasty sweet (1 use/ summon fey), d6 spatula |
14 | Beastbone Carpenter | a d6 bone saw (enhanced against skeletons and invertebrates), binding resin, craftsman’s tools |
15 | Grimjelly Processor | a d6 hand-blender, magic array molds, Grimjelly (blank) |
16 | Street Sweeper | a d6 Master’s broom, A book of poetry |
17 | Barbersurgeon | a d6 strait razor scalpel, Bleeding bowl, bandages |
18 | Servant | a set of fine clothes, a d6 hidden dagger, A lantern who’s light is only visible to me |
19 | Fungus Vendor | a sampling pack of mushrooms, d6 fungus knife, An autohumidifier |
20 | Deepsea Distiller | a bottle of cephalopod whisky, kraken ink, a still (bulky) |
From the verdant branches of my ancestry, a peculiar legacy has sprouted within me:
# | Mutation | Effect |
---|---|---|
1 | Lucky | Can make myself or somebody else reroll a save for a fatigue |
2 | Likeable | I can gain a fatigue to add 1d4 to a reaction roll |
3 | Oblivious | I am immune to charm effects |
4 | Resilient | I can reroll a failed save to resist critical damage once per day |
5 | Iron Lungs | Can handle smoke and minor toxic gasses with no ill effect and can hold my breath twice as long |
6 | Mending Touch | Small damage to items on my person tend to fix over time |