Green

An artisan or laborer, born to humble folk. I had as ordinary an upbringing as any.

My youth was shaped by the craft and toil of an apprentice

# Profession I still have
1 Bat Butcher bat steaks and wings, a d6 meat cleaver
2 Pathochemist liquid courage (literal), a chemistry set, an emotional disposition
3 Guild Representative craftsman’s tools, a radical manifesto
4 Vestment Tailors a sewing kit, d6 long needles, an ill fitting vestment set
5 Cold Ironsmith a heavy coat (+1 armor), cold iron bullets, a d4 pistol (loud), smithing tools
6 Perfumer d6 blast noxious perfume, a perfumer’s tool kit, an assortment of flowers
7 Naiad Pearl Diver a rebreather, a d6 oyster knife, a soggy love letter
8 Exotic Foods Chef d6 Chefs knife, a pot shield (+1 armor), a bottle of kraken ink
9 Warpwagon Mechanic woodworking tools, d8 Power Mallet (bulky),
10 Pest Exterminator d6 power-sprayer (blast, bulky, breathing), gas-mask, pocket sand, imp bait
11 Musketeer Military Boots (+1 armor), a d6 musket w/ bayonet (loud, bulky), War Trauma (Phobia after a 10 minute conversation)
12 Taxidermist ectoplasm resin, preservation charms, a d8 Ghost hammer (slain creature’s ghost fights for you with 1 HP)
13 Stardust Confectioner a vial of stardust, a tasty sweet (1 use/ summon fey), d6 spatula
14 Beastbone Carpenter a d6 bone saw (enhanced against skeletons and invertebrates), binding resin, craftsman’s tools
15 Grimjelly Processor a d6 hand-blender, magic array molds, Grimjelly (blank)
16 Street Sweeper a d6 Master’s broom, A book of poetry
17 Barbersurgeon a d6 strait razor scalpel, Bleeding bowl, bandages
18 Servant a set of fine clothes, a d6 hidden dagger, A lantern who’s light is only visible to me
19 Fungus Vendor a sampling pack of mushrooms, d6 fungus knife, An autohumidifier
20 Deepsea Distiller a bottle of cephalopod whisky, kraken ink, a still (bulky)

From the verdant branches of my ancestry, a peculiar legacy has sprouted within me:

# Mutation Effect
1 Lucky Can make myself or somebody else reroll a save for a fatigue
2 Likeable I can gain a fatigue to add 1d4 to a reaction roll
3 Oblivious I am immune to charm effects
4 Resilient I can reroll a failed save to resist critical damage once per day
5 Iron Lungs Can handle smoke and minor toxic gasses with no ill effect and can hold my breath twice as long
6 Mending Touch Small damage to items on my person tend to fix over time