Silver
A burgher, born to new wealth and new ideas. I (or my family) owned my practice, or owned the practices of others and were independently wealthy.
I hail from a lineage of wealth, my kin having flourished in the trade of
# | Profession | I still have | |
---|---|---|---|
1 | Necro-Soliciters | a book of laws (incomplete), Grimjelly (speak with dead), donation pale | |
2 | Mycodoctors | a bag of suspicious mushrooms, bandages, a poisoners kit | |
3 | Dreambankers | A dreamcatcher, a ledgerbook, soporiphic incense | |
4 | Star Chart Magnates | an outdated star chart, a debt to a fae, an immortal moonlily | |
5 | Astropoliticians | a policy platform, a book on the Fae language, a spyglass | |
6 | Mutagenicists | a random mutation (petty) | Grimjelly (mutate spell) |
7 | Anti-Mutant Activists | club membership card, d4 phenology stabilzer (enhanced against mutants) | |
8 | Matchmakers | a rotary of calling cards, a box of chocolates, wilted flowers | |
9 | Warp-Entrepreneurs | a lawsuit from the Cult of the Far Wanderer (10,000), A broken warpwagon (bulky, slow, +4 slots), a pistol (d4, loud) | |
10 | Rifflemen | Military Boots (+1 armor), a uniform, a d8 rifle w/ d6 bayonet (loud, bulky) | |
11 | Manticore Breeders | a book of manticore theology, a manticore kitten (3 HP, d6 poison tail, considered sacred to | some) |
12 | Magic Item Speculator | A book of market trends, a Anchor ring (2 charges), a Detect Magic ring (3 charges) | |
13 | Cryptid Publishers | a book of creatures that don’t exist (I hope), book binding glue (the good stuff) | |
14 | Restaurant Critics | a hidden pen, the ire of all baristas (petty), a cocktail (d6, blast, continuous for all creatures in area) | |
15 | Artificers | 2 magical arrays, woodcarving kit | a d8 buzzsaw (loud) |
16 | Mechgineers | mechanoid legs (gives Haste, bulky, very fast, 1hr 3x/day), a d6 mechanoid arm | |
17 | Cemetary Rentseekers | a gravedigger’s shovel (d6), a waggon (+4 slots, bulky), an eviction notice | |
18 | Ghostwood Luthiers | a d6 violin, ghost of a nosy ancestor (4 hp) | |
19 | Fairy Dust Merchants | a vial of fairy dust, cold iron net | |
20 | Frog Cartographers | a swarm of poisonous frogs (4hp detachment, d4 poison lick), a lot of flies, a map of suitable ponds |
The volatile energies of a fractured artifact have suffused me with an extraordinary trait:
# | Mutation | Effect |
---|---|---|
1 | Payday | I always know the location of nearby jewels and gold |
2 | Speculation | When rolling for loot, I can reroll of a single dice. I must use the new result |
3 | Karmic Contract | Contracts I make seem supernaturally binding. Karma seems to come for those who renege on my deals |
4 | Good Bookkeeping | When I avoid critical damage, I may choose to replenish a mundane consumable good |
5 | Money talks | I ignore negative modifiers to reaction rolls when discussing money |
6 | Bailout | I can permanently break an item to avoid critical damage. The item must occupy at least one slot |