Magic and Magical Items

Grimoire Jellyfish

Grimoire Jellyfish (or Grimjellies) are a living creatures found on deep in the oceans of certain worlds. Repeatedly exposing a Grimjelly to dreams will allow them to replicate a magical effect.

Each Grimjelly contain a single spell and take up one slot. It takes years to grow one with sufficient magical power to grow manifest a spell.

Grimjellies sometimes display unusual properties or limitations, such as producing a foul or unearthly smell when opened, possessing an innate intelligence, or working only when held in moonlight.

Grimjellies will attract the attention of those who seek the arcane power within, and it is considered dangerous to display them openly.

Scrolls, made from their ink are similar to Grimjellies, however:

  • They do not take up an inventory slot.
  • They do not cause fatigue.
  • They disappear after one use.

Casting Spells

Anyone can cast a spell by holding a Grimjelly in both hands and reading its contents aloud. They must then add a Fatigue to inventory, occupying one slot. Given time and safety, PCs can enhance a spell’s impact (e.g., affecting multiple targets, increasing its power, etc.) without any additional cost. If the PC is deprived or in danger, the Warden may require a PC to make a WIL save to avoid any ill-effects from casting the spell. Consequences of failure are on par with the intended effect, and may result in added Fatigue, the destruction of the Grimjelly, Magimorphosis, injury, and even death.

Relics

Relics are items imbued with a magical spell or power. They do not cause Fatigue. Relics usually have a limited use, as well as a recharge condition. A few examples:

Honeyclasp , 3 charges. A rusted ring that shrinks the bearer to 6” tall. Recharge: place in a thimble-sized cup of royal jelly.

Falconer’s Friend , 1 charge. A bolt-shaped wand carrying the Haste spell. Recharge: fire from a crossbow and recover.

Staff of Silence , 1 charge. This blackened rod temporarily disables all magic within 50ft. Recharge: bathe in the light of a full moon.

Leycap , 1 use. Anyone ingesting this green-flecked mushroom loses a Fatigue, but is then required to make a WIL save to avoid its addictive properties. A fail leaves the PC deprived and unable to focus until they can eat another leycap, providing only a brief reprieve from the addiction.

Mutations

Mutations are semi-permanent magical effects applied to the body of the user. They can occur by being exposed to raw magical forces without sufficient protection or by employing the services of a Mutagenist


Table of contents